Hi,
We are integrating the Voyager Legend UC to our communication software and noticed that (unlike for example the Blackwire C310) i cannot have the audio of a call and play the headset ringtone at the same time.
In other words: calling IHostCommand::Ring(true) is not effective after having called IHostCommand::put_AudioState(AudioType_MonoOn).
Is there, for Legend UC, a workaround for, while inside an active call, playing the headset ringtone, allowing the user to notice the incoming second call and then picking it up if he/she wills ?
I am using Spokes 2.8.2 and my application is Windows / native C++ using COM.
Best Regards.