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Simultaneous active audio link and ring in wireless headsets

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Hi,

 

    Recently another forum user pointed out that wireless headsets exhibit 1-3 secs delays to react to user button pressing.

    As an accelerator it was suggested to do something like:

    hostCommand->setAudioState(eAudioState::AUDIO_STATE_MONOON);        // native C++ way

   

    My problem with that solution is that I want to signal the incoming call to the user by using API ring feature:

    hostCommand->setRing(true);

   

    With some changes of the sample application I found that "setAudioState(eAudioState::AUDIO_STATE_MONOON)" does inhibit ringing by "hostCommand->setRing(true)".

    Is there any way to simultaneously activate the audio link and also play the ring tone ?

   

    My setup is:

    - Windows 7 / WIndows 8

    - Voyager Legend UC headset

    - Plantronics SDK Version 3.6 using native C++ API.

   

Thanks in advance.


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