Hi,
Recently another forum user pointed out that wireless headsets exhibit 1-3 secs delays to react to user button pressing.
As an accelerator it was suggested to do something like:
hostCommand->setAudioState(eAudioState::AUDIO_STATE_MONOON); // native C++ way
My problem with that solution is that I want to signal the incoming call to the user by using API ring feature:
hostCommand->setRing(true);
With some changes of the sample application I found that "setAudioState(eAudioState::AUDIO_STATE_MONOON)" does inhibit ringing by "hostCommand->setRing(true)".
Is there any way to simultaneously activate the audio link and also play the ring tone ?
My setup is:
- Windows 7 / WIndows 8
- Voyager Legend UC headset
- Plantronics SDK Version 3.6 using native C++ API.
Thanks in advance.